UMotion offers two ways to export the animation clips of the current UMotion project: This can introduce Gimbal Lock in the exported animation clip even if in UMotion quaternion curves have been used. Please note that the *.fbx file format internally uses euler angles instead of quaternions. In most cases exporting to *.fbx is the preferred choice. Blend Shapes, Light Intensity.)Īll curves are resampled to euler curves. Yes - Stored in Unity's asset import settings.Ĭustom Animator Curves( Custom Property - Animator Parameter)Ĭurves for any Component Properties(e.g. ![]() Important: If you have problems with your exported animations, take a look at the Exporting Animations FAQ. ![]() ![]() Before exporting animation clips, the exporter needs to be configured (see Export Settings). UMotion can export animation clips in Unity's proprietary *.anim file format or as *.fbx files.
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